Here are the same three character portraits I showed in last weeks post. The the first one it was all about getting the drawing down in line form. Now, we have shading and painting! Good stuff.
As you can see, I have completely inked and done a fair amount of shading by stippling. Why stippling? Its not a common technique for ink illustrators (I don’t really know why other than it being very time consuming), but I like it because there isn’t any other way to get a subtle transition of shadow, like with a graphite pencil. I like the way it looks for skin and cloth (mostly smooth surfaces). You will notice that I don’t stipple the whole drawing.
After the inking is complete, I lay down an initial layer of watercolor (which you can see on the red head). Here my goal is simply to cover the whole surface of the paper with paint, even if it is a very thin wash which is mostly clear water. This changes the surface of the paper and allows for more subtle shading because it isn’t being absorbed as much. I like to use the lightest colours here, mostly, and I also like to create a grey scale of shadows on the face.
In the third portrait you can see the final painting, saturated with colour. All the little details have been added, and the shading has been deepened. The only thing I left out are the tiny highlights, which will be added with white guache to accentuate the highlights in the eyes and also any metals there may be (in this case the gold on her head dress). You will notice that I hardly painted her pearls at all. I left them alone so that the white of the paper would show through.
Alright, so just like Erika will be updating everyone with new art, I too will be updating more often.Â I’ll be talking about progress on the game itself and what features I’m working on.Â This way you might get a better idea about how the game will actually play.
So first off I’ll tell you where the game is at currently.Â Right now it is actually playable, but it doesn’t do a whole lot yet.Â I have finished creating most of the system and base code that the rest of the game will use.Â Right now there are a lot of placeholder graphics and Erika is working hard to get a few art assets done so we can reveal our first real screenshot of the game.Â While the game itself is still fairly early, I have finished creating a full set of tools that handle asset creation.Â Sunset Over Lievnos is rich with characters and story and I spent a good deal of time creating a custom tool for content management and creation.Â On the design front, I have graphical mockups of every screen and menu in the game as well as a full design spec.Â What all this means is that a lot of the groundwork has already been done so progress on the game itself will be much more rapid at this point.
So what’s next?Â I am currently working on a data layer that imports all of the data from the database into the game as it needs it.Â The game already has the turn system in place but it isn’t using actual data from the database.Â Once I have that in place then actions you make from turn to turn will be permanently stored.
Come back soon for another progress update!
This week I thought I would show off a shot of a few characters in progress. As you can see I have a couple just drawn in with pencil, and one inked character (no info on these guys yet).
I start by drawing the character from a reference photo. I sketch the portrait in, including a few lines to indicate shadows. I like to use mechanical pencils with 2H grahite, which is a little harder and doesnt smear so easily. I also use an erasure pen that allows for fine erasing in small areas. After the initial drawing is done I set it aside for a day or so. I find that if I give it a little time, and then come back to it, I might see some mistakes that need to be changed. My eyes get to used to things if i’m staring at the image too long. I wont see proportial mistakes (especially on faces) unless I give my eyes a rest.
Also, sometimes I need a moment to think about costumes, or hair styles, what have you. So going back to the drawing the next day allows for essential thinking to happen.
Once i’m satisfied with the sketch, I am ready to ink. The first stage of inking is simple. I basically just trace the graphite drawing. I like to use Sakura Micron pens in .005 & .01 sizes. They are the smallest, and I like the fine details you can get with them. Some ink artists like to use old-school bottled ink and dip and draw nibs,Â and I like those too, but I find the Sakura pens to be more consistent (even though I probably go through way more pens than I would with nibs).
Okay, so from now on I shall be calling these posts I/W (short of Illustration Wednesday, k). This week we have images. Allrighty then.
Fraternal twins, this brother and sister co-rule their family estates. Their father died when they were children and much about his death is shrouded in mystery. Although they now rule together, this will change when she is married for political affiliation and he inherits the mantle of leader of his clan.
Their lands are richly forested, providing a wealth of timber and game, but quite distant and separate from the court of the King.
*p.s. Any character info is subject to change.
Hi all. It’s your friendly niebourhood drawer, Erika.
I’ts one of my New Years Resolutions to begin posting progress on our awesome game. So, this is what is going to happen, I am going to make a post every Wednesday, which will be all about what i’m working on illustration wise for the game.
As you may know, this is a very illustration heavy project, which is why it’s not going to look like any game you have ever played before. Literally we are creating something by hand. All the images in this game are created with inks, watercolors, paper, and elbow grease. Think about that old map you always loved to look at as a kid. That’s the inspiration for me when i’m working on Lievnos.
I have always been inspired by the Golden Age artist’s of illustration. You should check out Aurthur Rackham, Walter Crane, and Aubrey Beardsley if you are interested in seeing some of the stuff that inspires me.
While I am totally cheating with this first post (notice the lack of actual images), you can look forward to at least one drawing in each post. A few images can allready be seen in our header, but there will be more, with stories, and works-in-progress, and character bios.
Actually, it will mostly be character bio’s since there will be over 90 characters in the game! Whew, thats a lot … I better get back to work.
That’s right, Erika is at the Edmonton Comic & Entertainment Expo.Â Drop by her booth (F02) in the Artists Alley, buy some of her amazing art, and chat about our upcoming game!
Welcome to the development blog for Sunset Over Lievnos.Â We are happy to finally be able to talk about our new project!Â We have been working on the game sporadically over the last 6 months and it will receive more of our attention from this point on.Â Please check back often and follow me on Twitter to stay in the loop about our progress.Â We’re going to have some work-in-progress screen shots of the game very soon!